Newsletter โ€“ Issue 001

๐Ÿ“† 2022-12-12

Welcome to the first issue of the Web Game Dev Newsletter!

๐Ÿ”ฅ Headlines

React Three Fiber Weโ€™ve got 2 new work-in-progress projects to bring scene changes back to React Three Fiber source code: React Three Editor by Nikhil Saraf, and a proof of concept by DOUGES which uses Deno and ts-morph.

WebXR Great news for WebXR developers: Meta Quest browser now supports immersive navigation, which means you can now change same-origin URL routes within a WebXR session (yep, that was surprisingly not possible before). This is a step forward for metaverse experiences, and also opens up interesting ways to build XR games around traditional URL routes (like seamlessly going from /my-house to /worldmap or /arena). It is also now possible to send a link from desktop or mobile to Quest headsets, to not have to type URLs.

โฌ†๏ธ Updates

Three.js Three.js 147 โ€“ Everybody is in love with the pixel postprocessing effect (changelog, migration guide).

โœ๏ธ Content

โœจ Games & Demos

See more on the โœจ Games & Demos page or ๐ŸŽฎ WebGamer.io.

๐Ÿ’ฌ From our Discord

We had the first Web Game Dev video meetup on December 10th 2022! Here is a recap:

  • โ€ข I talked about WebGameDev.com and how I am dedicating 2023 to keep learning and writing about gamedev full-time to help other folks who are transitioning from web development.
  • โ€ข anxpara presented Wayfinder, an animation tool that augments any CSS animation engine, providing a waypoint-centric approach to moving elements around pages.
  • โ€ข Nathan Pointer presented his gorgeous three-landscape demo and talked about technical challenges.
  • โ€ข Hamza Kubba showed his futuristic city-spaceship-battle game and some of the tricks heโ€™s used, like fake projectile lighting, and an AI thatโ€™s based on player line of sight.
  • โ€ข Brian Breiholz gave us a big slap in the face with his WoW-influenced card game.
  • โ€ข Hendrik Mans presented Bigby, a Three.js game framework based on plugins, and how it relates to Miniplex.
  • โ€ข N8 took us for a tour of his procgen infinite office, and talked about performance optimization and effects.

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