Newsletter โ€“ Issue 015

๐Ÿ“† 2023-05-03

๐Ÿ”ฅ Headlines

๐ŸŽ™ The Interview with Steven Yau (yaustar) is out! Learn about the games industry from a veteran game developer who has worked for EA, King, and PlayCanvas PlayCanvas at Snapchat. Steven shared his thoughts on the web games ecosystem, monetization, web engines, and more. Come find Steven and the rest of us on Discord!

Babylon.js Microsoft released Babylon.js 6.0! See the announcement article and video. The release includes Performance Priority modes that can produce up to 50x faster rendering and performance, fluid rendering, improved screen-space reflections, texture decals, new glTF extensions support, Node Material Ray Marching, new Tri-Planar and Bi-Planar nodes, and the v1 of the GUI Editor. But the feature that is getting the most attention is the integration of Havok, a physics engine that powers numerous AAA games. This Havok integration comes with a complete overhaul of the Babylon.js Physics API with Physics V2. Physics V2 performs up to 20x faster than V1, which is based on either Cannon.js, Oimo.js, or Ammo.js. Try Havok in the Playroom demo!

This is all fantastic news for Babylon.js users, but that doesnโ€™t end there. Havok for the Web is also available as an MIT-licensed standalone Wasm library that can be used with any engine and is available on NPM with TypeScript typings! ๐Ÿ˜ N8 already created a Three.js integration demo (repo) with 10.000 rigid bodies.

WebGPU Chrome 113 is out of the beta channel and rolling out to stable, so WebGPU is now available to up-to-date Chrome users without any flag. Let the revolution begin! ๐ŸŽ‰

๐Ÿ›  Tools & Updates

Three.js WebXR ion 3D Engine by Samrun โ€“ A new library for building 3D websites and VR experiences, powered by Three.js. It seems particularly useful to create 3D UIs for VR.

๐Ÿค– recast-navigation-js โ€“ A WebAssembly port of Recast Navigation with Three.js integration by Isaac Mason, bringing Recastโ€™s navmesh generation, pathfinding, and crowd simulation to JavaScript (demo 1, demo 2).

๐ŸŽพ Jolt Physics by Jorrit Rouwe reached v3.0.0 and is now available on NPM. Isaac Mason created a R3F demo.

๐Ÿ“ก PartyKit, an early-access platform to build real-time apps and games deployed at the edge by Sunil Pai (creator of Glamor, ex-React core team), went open source.

WebGPU And last but not least, WebGPU devtools (repo, Chrome extension) by takahiro.

๐ŸŽฌ Videos

โœ๏ธ Content

๐ŸŽฎ Games

โœจ Demos

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