Newsletter โ€“ Issue 003

๐Ÿ“† 2023-01-03

Happy new year, everyone! May 2023 be a great year for you and your game projects! ๐ŸŽ‰
Letโ€™s start the year with some fresh content to get the creative juices flowing.

๐Ÿ”ฅ Headlines

Webspaces is a new project by Greg Fodor built on top of Mozilla Hubs to create and self-host 3D virtual spaces for users to visit. Webspaces are simple HTML files that can be edited directly from within the scenes they represent by writing to the local file system or via GitHub pull requests. Visitors connect to each other via peer-to-peer WebRTC. Learn more in this blog post.

Greg also optimized and packaged for NPM a CLI tool for the Smooth Voxels library, which lets you create smooth 3D models from voxels that you can author with plain text! ๐Ÿคฏ

PlayCanvas In the last issue, we talked about Threlte. This time, letโ€™s shed some light on PlayCanvas, a full-featured WebGL 3D engine owned by Snap (not sponsored). It is composed of the open-source Engine, which can be used on its own for a code-first approach, and the online Editor, which has free and paid plans. Here is their 2022 showcase and a crash course to get started. They also make the PCUI components library.

React Three Fiber gltfjsx v6 is out. Itโ€™s a CLI and online tool to generate JSX components for React Three Fiber. This new version features better compression via the --transform and --simplify flags, thanks to Don McCurdyโ€™s glTF-Transform, Draco, WebP, and sharp. Optimize your models right from the CLI without Blender!

โฌ†๏ธ Updates

โœ๏ธ Content

โœจ Games & Demos

See more on the โœจ Games & Demos page or ๐ŸŽฎ WebGamer.io.

๐ŸŒ WebGameDev.com

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